⬆️ Update Strategies
By default, Shorebird checks for and silently installs any updates in the background on launch. It does this via a background thread to ensure that it does not affect the launch speed of your application. Updates installed via Shorebird are then used on next launch of the app.
For most users, we recommend this default behavior as we believe it's generally best for users to not have to think about whether or not they're running the latest version of your app – things are just magically up to date.
However, Shorebird also provides you with the ability to control when updates are applied. Sometimes you may wish to prevent the user from using the app until they've updated to the latest version. For example, if you've made a breaking change between your app and your server, or if you app communicates between peers and you've made a breaking change to the protocol.
For such cases, we've developed
which enables programmatic control over the Shorebird updater. You can use this
package to check for updates at a time of your choosing and to prompt the user
to update if you wish.
You may also wish to disable this default update-on-launch behavior and instead check for updates only at a time of your choosing.
To disable auto-update behavior, add this line to your
You could imagine wanting to do this if you have a large number of users and wanted to control the rollout of updates (to only update some accounts at a time to reduce your server load, or reduce rollout risk, for example). Disabling the default auto-update behavior would allow you to instead check for and install updates only when you want to.
Triggering updates via notification
It is possible to trigger updates via push notifications.
Shorebird does not provide its own notification service, but it's possible to use others, such as Firebase Cloud Messaging (FCM) to send a notification to your app, and then use that notification to trigger an update. Because these services typically allow you to target specific devices, you could use this to trigger updates for specific users.
Any notification service which uses Dart (e.g. FCM) will also trigger the launch of the Flutter engine when the notification is delivered. When the Flutter engine is launched, the default auto-update behavior will run. Thus, when a notification is received, the app will update if it is not already running.
More reliable however is to use the
to trigger the update from within a notification handler.
Patches vs. Releases
Shorebird can only execute code (and thus run its patch logic) when the app is running. This means that, when a user downloads and launches your app for the first time, they will see the unpatched release version that was first published in the store. If you've published a patch, they will not see any patches until they have opened the app at least twice. The first launch can check for (and apply) new patches, but a second launch is required to boot from the patched code.
As discussed above, if it is important to your business to gate usage of your app on users having the latest code, it could be appropriate for you to check for updates as part of a login screen, or other launch gate. We do not yet offer an example of this, but intend to add one. Checking for updates does require a network connection. It would also be possible for you to only gate users if they've not received a "no new version" message in within a certain amount of time.
We intend for Shorebird to eventually support releasing to the app stores on
your behalf. At present,
shorebird patch does not publish your a new "release"
to the app store, so the patch will only be visible to users after they've
opened the app at least twice as discused above.
Shorebird also does not yet automatically support deploying a patch across
multiple versions of your app, although this is possible with some automation.
For example, one could write a shell script which took a given git commit,
checked out your various release branches, cherry-picked that commit onto those
branches, and ran
shorebird patch for each of those branches. We would like
to support something like this
out of the box for you in the future, but do not yet.
How should Shorebird interact with other update systems (e.g.
For applications which are already enforcing users are always on the latest
version (e.g. with
in_app_update, a system on Android whereby the Play Store
will automatically prompt users to update your app), you will likely want to
write some code to coordinate between Shorebird and your existing update system.
can help you here. For example, with
in_app_update, you could use
package:shorebird_code_push to check if the user has already applied the
necessary patch and not then prompt them to update.
Shorebird patches are typically much smaller than full Play Store updates (e.g.
a few hundred bytes, or a few kilobytes), so it is likely better for your users
(saves them data) if you can use Shorebird to deliver patches instead of
in_app_update. However, there are changes which Shorebird cannot make, such as
changes to "native" code (Java, Kotlin, Swift, ObjC), asset files (fonts,
images, etc.) or changes to the Flutter engine itself, so
be the best solution in some cases. Again, you will want to write some code to
coordinate between Shorebird and your existing update system to make this
Shorebird "patches" also do not change the version number of your app, so
in_app_update will not see them as a new version. This is by design – patches
are applied to releases, rather than being new releases themselves. This
can complicate your analytics/reporting code as you will have the case where
1.0.1+13, patch 1 has identical dart code to
1.0.1+13, no patches.
You can get the current booted patch number via
We would like to move to a world where Shorebird is push-to-deploy and you don't have to think about the difference between a patch and a release, but we're likely still several months away from such a world.
Shorebird also currently makes the guarantee that we do not see or store your code. Implementing "push to deploy" may not be possible without source code access, which is not a change we would make lightly.
Do you need to to make a release to change your version of Flutter?
Yes. Shorebird is only capable of patching Dart code, not native code. So
new versions of the Flutter engine (which is written in C++) cannot be patched